Eurogamer | I hate freedom – Sarah Ditum would ramen have fun

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I am not a real gamer. I’m just putting that out there now, in the spirit of Fat Amy, to spare anyone the trouble of investigating whether I am in fact a real gamer. I’m not. Not that I imagine those investigations would be especially time-consuming: as I understand it, the conjunction of controller and vagina is usually considered sufficient to make the diagnosis, leading to no end of false positives in the detection of not-real gamers. But in this case, it’s true. I’m as not-real as they come.

Crafting is boring. Sandboxes are tediously over-large. Put me in a FPS and I’m more likely to bumble into a corner aiming at my own feet than I am to score a headshot. Or an anything shot. The idea of these things – yes, I love the idea of these things. I think about the infinite, unscrolling worlds of No Man’s Sky and a part of my heart leaps as if I was a real explorer paused on the cusp of the unknown. I imagine delving far into a BioWare game and becoming one of those people who speaks with true affection about the alien lover whose breasts I glimpsed and heart I shattered in the deepest outposts of the galaxy.

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Eurogamer | Even with the Marketing and Malpractice DLC, Big Pharma just isn’t evil enough

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Medicine is broken. “Drugs are tested by people who manufacture them, in poorly designed studies, on hopelessly small numbers of weird, unrepresentative patients, and analysed using techniques which are flawed by design, in such a way that they exaggerate the benefits of treatments. Unsurprisingly, these trials tend to produce results that favour the manufacturer,” says Ben Goldacre in his book Bad Pharma. He also says quite a bit more beside, because medicine really is very broken. This is 1) terrible, because all of us rely on medicine at one time or another and have a basic faith in the white-coated ministers who provide it, and 2) a marvellous opportunity to make an extremely evil strategy game.

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